![]() Mordor also featured guilds (much like Oblivion guilds) that had strict restrictions on who could join and who couldn't (including minimum ability scores and even racial restrictions) membership in a guild was the only way to learn skills, spells, and levels. Naturally these will also require modelers or at least reskins Mordor originally contained 9 races including well known races such as Humans, Elves(Essentially Altmer), Gnomes (Bosmer would work after some tweaking), Dwarves, and Giants along with some stranger races like Ogres, Morlochs (described as "huge masses of walking fur and muscle"), Osiris (an Elven race that has evolved to be more human-like, possibly Bretons would work.), and Trolls (which are described as being "a cross between ogres and elves"). If you already know about Mordor this section can be bypassed without leaving you confused Miscellanious Items: It is necessary for the dungeon to feel alive (of course) this team will set up lairs, place monsters, chests, loot, furniture etc. I need dungeon builders (to help with the creation of over 13000 squares of interior space) this will probably be the second biggest team only topped by: ![]() Specifically I need: Modelers and Skinners to help create unique Items (the Item count in mordor is fairly low so it will not be a big project.) With the Elder Scrolls Construction set and Oblivion, a small team of modders could rebuild this awesome game and give Oblivion players a completely new world to adventure in.Įssentially I am looking to recruit anyone who is willing to help. I have put in uncounted hours since 1997 (when I discovered it) and have yet to stop playing (my play time is probably 10000+ hours) Your character was represented by a little arrow on the map as you explored 15 floors of 30 square by 30 square dungeons, anyone who has played this game knows it to be a masterpiece. Mordor: The Depths of Dejenol was released early 1990s. ![]()
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